ALTERNATIVES (48-62): 46-58 Old Sebilis (From City of Mist>Emerald Jungle>Trakkanon's Teeth>Old Sebilis) - How much range you get out of this zone is dependent on if it's a hot zone or not IMO. Stay near the zone lines until 85, then push out. You're Not Done at . Also stay away from the center bottom left of the zone. (On Test Server, these free additional accounts come with Gold subscription status versus the Silver status on a Live server.) Where it says "Type" select Journeyman (Paying players only) and then select Tier I of which ever you want Healer or Tank. This area is great if you're a paladin as you can slay the undead and stun out the worst of the damage from the Erudite necromancers. 54-60 Plane of Nightmare (PoK>Plane of Tranquility>Plane of Nightmare) - Things hit very hard here. Each Stance has different focuses and allow the mercs to be more or less reactive. Two paid accounts gives you a tank and healer you don't every really have to pay attention to. However, this guide is designed to overcome the boring grind (your definition, the reader) that every player eventually faces. You will need invisibility, levitation, or balls of steel. BEST : Plane of Fire (62-68(72))(PoK>PoTranq>Plane of Fire) - Grab yourself a levitate and float your way into the first city area of Plane of Fire. ALTERNATIVES: Arcstone(67-75)(Guild Hall, talk to portal crystal vendor and buy Arcstone Spirit Sapphire) - I really recommend this place to people with Undead control or slaying abilities. I also ding to 57 at this camp in the video including the sweet ding noise and a cringey. Also, being a class like Paladin can make leveling in some places way faster. Burn: Your merc will focus primarily on damage, always assisting the main assist. The nameds drop pretty sick gear and hit WAY easier than the ones in the Nightmare zones. You will need an invis item or supply of Cloudy Potions though as there are a lot of living creatures between you and the undead section of the zone. These things are amazing exp up to 62, at which point you need to go to the back and drop down into the froglok slave tunnels. (Test server people should average 37%.) Enter your email address to follow this blog and receive notifications of new posts by email. You should be able to walk out of here with a very serviceable weapon for your class, the majority of spells and abilities, and armor in almost every single slot. Since I see a lot of people asking where do I level or is this a good spot for leveling at X, I thought I would jot down this leveling guide. Kill them all. You can box here, but the zone isn't very conducive to it. Any necro will out dps a merc by a factor of 2 at least and up to a factor of 6 or 7. Doesn't apply to certain AAs, like tradeskills, etc, but its plenty sufficient for leveling. If you need to learn more about your class, see our Class Guides for builds and info. Riftseeker's Sanctum(69-78)(Guild Hall>Buy Chipped Shard of Slaughter>TP to Wall of Slaughter>Muramite Proving Grounds>Riftseeker's) - The mobs here hit hard, have lots of HP, heal, and resist spells, but the experience is awesome. There is a quest with the platinum efreeti armor which eventually nets you a Illusion:Specter item that is sick. This zone is very confusing to get into from the "front door", but if you're coming here at 48 then it's the best place to go. At 40 move into the second courtyard area and keep clearing northward. I know there are a LOT of mobs you can access off this area, but have no idea what nameds if any are common here. The mobs have varying levels of HP, but don't hit that hard in comparison to even other TDS content. Assist: Your merc will help DPS. Do the research on your own on Allakhazam. Stay near the entrance until 49-50 then move toward the "disco" areas until about 52. These Mercenaries are much more weak than a Journeyman Mercenary however I guess one plus is they cost a lot less every 15 minutes! Fortress itself is a very popular zone for Damage Shield leveling due to the density and fast respawn times, so there is a pretty good chance that a high level player will be here doing that for box toons or guildies. When people return to EverQuest from an extended absence, they always ask wheres the best place to level and grind AAs. There is another soldier camp down here in the dead center south of the zone, by the Sarith zoneline. Buy the 950 Point Mount that provides levitation. After about 12 though, you can speed things up immensely if you're fighting with your tank merc and he can hold aggro way better after 10. I have added it in now. Keep clearing around til you hit 48-49. Press J to jump to the feed. Swarming, pets, class specific abilities all change everything drastically. I have never played F2P so I can't tell you how to negotiate that. This is a list of all the / type commands which can be used in Everquest. The good news is money is now weightless! You can actually come here about 60-61 and kill in the area around the zone in/out. Same goes for a male Mercenary Liaison. Depending on your classes ability to swarm pull, these zones gain a lot of extra life for swarm pulls for SKs and the like. They are pretty well all headshotable by 63. Brother Island (Guild Hall>Deluge>Tempest Temple>Brother Island) - This zone is great because there are almost no Kill on Sight mobs, allowing you to wander freely. You can come here a little earlier if you want, but ensure you have some form of crowd control handy. Lower HP, but hit hard. A zone you are having a lot of trouble with can be made WAYYY easier if you get a full set of buffs. Old Bloodfields (84-88)(PoK>TP to Plane of Time>Portal to The Void>Old Bloodfields) - While it won't be as good as it was as a hot zone, OBF is still a pretty good place to pick up these levels. Some feedback as someone who was reading this hoping to come back: What does paying for live do for me? Fire, it depends, the stronger DS doesn't outbalance it's weak tankage. It is packed full of Erudites, undead, and gelatinous cubes. I realize that I didn't add directions, just general sense of direction. Join or Create a guild, enter your guild hall from the guild lobby off PoK, find Zeflmin Werlikanin, buy a Fulligan Soulstone of Innoruk and give it to him. It may not display this or other websites correctly. Is it really AFK XP if the only people gaining any experience are the mercs that are doing the work? The first camp is in the large room in the bottom right side of the map. Making it doubly worth it. The north camp is the three rooms near Muramite Proving Grounds. Abstruse armor is very serviceable. Still do! If nothing else, have a friendly enchanter give one of their big mana regen buffs to your healer merc. Most of these zones are hotzones and no matter which set of zones is up at the time, one of them will be a hot zone. You might not even need to spend 10 dollars, since DBG gives you 500 Daybreak Cash a month. Create a free website or blog at WordPress.com. Sarith, City of the Tides (94-98) Sarith is probably the best place to farm nameds ever. 46-67 Veksar (PoK>Firiona Vie>Lake of Ill Omen>Veksar) - If you're a paladin, you really should consider living here through these levels, as most everything is undead. How do I fix this? per mob. You can follow it for some exp or ignore it like most people do and just fight out of the prison and then wander the zone killing everything. This place is almost nothing but undead. The mob density gets much thicker in both places, so it can be dangerous. At no point do I stop for AA's until I am level 110, so there will be no notation about AA grinding. You should be able to clear through here without too much hastle. Paladins can start swarming around 83 with impunity and shredding through these guys to about 85. These can quickly take you to 64-65. Inside the hut talk to Mercenary Mdjal to hire a mercenary. This is very repetitive, boring, and slow. But if you just absolutely HAVE to go somewhere else, here are some suggestions. A FABLED VERSION OF THE NAMED WILL EVENTUALLY APPEAR AND ROFLSTOMP YOU SINCE HE WILL BE AROUND LEVEL 75. everquest afk mercenary leveling guide how to measure inductance in multisim trahan funeral home bay city, mi June 29, 2022 errol flynn rory flynn 0 decriminalize nature seattle See the New Player FAQ for more detailed information. Head through the city in the mountain area toward Blightfire Moors. Coming from The Mines, start killing gnolls until 12. OPTIONS(96-100): To me at this point, there is no best place to go. For a quick example, an Apprentice Tier V mercenary caps out at a 90% rez where as a Journeyman Tier I mercenary will have a 96% rez. The only issue there is you need to be capable of farming Remnants of Tranquility from TBM missions and HAs. For AFK leveling/ AA grinding, you want to station your toons in one room and just sit there. It isn't the fastest ever, but the money is pretty great and there is rarely anyone here on live. In comparison to their equivalent in Underfoot, the mobs are vastly easier. Leveling up in Everquest 2 is very quick these days compared to before, but . At 46 you can fight the goblins at the zone in or move up the ramp to the left side of their courtyard and kill the crusaders and sentry's. It's some kinda Gnomish backpack thing. Once that's done, go through the doors and head to the second level. Go left from the giant hole in the ground after zone in until you get to a pond. Best thing about this zone is the simplicity of getting to it. Ah yes I always forget about this. If it's not up on the rotation, skip it. Neriak Fourth Gate (accessed off Neriak Third Gate or from ETWK if you've done attunement) - One of my favorite zones for grinding these levels out. Killing mass numbers of light blue mobs is particularly easy with this merc setup and a player toon. You do have to be careful if Hardcore Heritage is going on cause this zone could be boosted up into the 70s-80s range if the event is ongoing. He made a name for himself with his amazing storytelling and music all featured in his videos of his train-hopping travels across North America. Mobs are tightly packed in some places and lots of classes who can swarm like to swarm here because of it. Made a handful of edits as of 1/13/2017. Loot isn't spectacular but with a decent group, you will shred mobs and the exp will flow like water. Since I'm max level/AA, I guess I have only one reason I would afk XP to earn Merc AAs. At 56, head toward the bottom. To upgrade your mercenary you have to complete SoD progression lines. For a quick fix, try switching to a different email address and verifying that (you can switch your email back afterwords.) You can very easily start pulling groups of 4-5 by 70 and by 72 can straight swarm pull and still not see your mercs mana fluctuate. The mobs are glass cannons. That area is considered Tier 1 for the expansion. The west is a mess and quickly drops away forcing you to gate out one way or another. A: Mercs are actually rather cheap to maintain. The quests will take you from level 1 to level 10 very easily and outfit you with a full set of gear that is the equivalent of Crude Defiant gear. Make sure you clear both the left and right sides of the first courtyard. For a better experience, please enable JavaScript in your browser before proceeding. Prince Nightclub Minneapolis, Most Hat Tricks By Nhl Defenseman, Breaux Bridge Baseball, Panettone Trifle Recipe Jamie Oliver, Affirmed Housing San Jose, Horoscope Balance Surlendemain, Is Shoresy Wayne In Letterkenny, How To Get Bright Dust Vermintide 2, Crafting Mercenaries costs 100 Coins (Rare), 300 Coins (Epic), or 500 Coins (Legendary). The east wall outside the citadel area offers constant spawns of cockatrice and a few yeti, as well as access to the two named cockatrice. So much so that I don't even include information on gear until then. There is a sparkly pad to his left, which if you step on and wait will let you teleport to PoHate) - I dislike this place solo. Q: So wait a mercenary is allowed into an LDoN? Start killing everything around the front of the zone. They are designed for extra support or extra muscle in PvE encounters. If you are an Everquest Free to Play player then you will be unable to select a Journeyman Mercenary. All rights reserved. This is the only stance a Rogue merc will attack on. Up to about level 35 a red con gave me 10%-25% XP. Your merc will balance his abilities in defending and attacking the enemies pulled to him. He drops a key to access the first black reaver room and open up access to the second floor. Pathing will get you killed. From level 1-100 and from Luclin to Call of the Forsaken, all AA's but crafting are given to you for free. Are You Returning to EverQuest II? | EverQuest II All EverQuest servers, and all website pages and services, will be taken offline for scheduled extended maintenance and game updates on Wednesday, February 15, 2023 at 6:00 a.m. PST*. Erudin has some mobs that aren't kill on sight, so try not to kill them. By this point you should have gear that can hold up and healers who know what's what. EverQuest Leveling Guide - Fastest Leveling Zones in EQ 2022 unsure if they removed it or not). Unless you can split pull or mez, you will be fighting two or more mobs on most pulls until you break the spawns up. What i mean is if you do Field of Scale, you'll have the rank IV merc, not the III or II. Then go and start slaughtering crows, scarecrows, and doombugs. Q: Do I have to have the plat on me to pay the merc? 2 MINUTE SPAWN AFK CAMP to 60 / Everquest Project 1999 green - YouTube By the time you reach 110 you should be able to clear all of those with a good group by the time the first one is available. The north and east pathways are the ones to focus on. Watch out for the nameds. My next endeavor is to actually give Underfoot and Seeds of Destruction another run through and see if there are any additionally effective areas there I missed. Lceanium (100-107) - There are a couple of decent camps here that I have used. At 53 start heading down into the middle of the zone. Just be careful as everything has a huge aggro range and the pathing can mess your world up. This expansion introduced Mercenaries and basically completely changed the way you level in Everquest. The key zone for AFK leveling and AA grinding in the 65 to 80 level range is Wall of Slaughter. I was wondering if anyone knew of any AFK XP guides using 3 mercs besides this one: just where ever you pick be careful people still report for that. Without further ado. RUN EVERYONE INDIVIDUALLY OR CALL OF HERO THEM IF YOU HAVE A MAGE. BEST: 28-(35-45) Lower Guk (PoK>Innothule Swamp>Upper Guk>Lower Guk) - Head down to the dead side. I typically use them around 55-70 when your merc starts running out of steam but before you really pick up major power boosts. 1 High-Level Character Outside Group 1.1 50% Killing 2 Damage Shield Power Levelling 2.1 AE Damage 2.2 Damage Shields 2.3 Executing the Strategy 2.4 Levelling Path 2.5 Other Tips 3 Swarming 3.1 Swarming Path 3.2 Ghetto-Swarming 4 Headshot 5 Twinking 5.1 Weapons 5.2 Haste 5.3 Hitpoint Regeneration 5.4 AC and Hitpoints 5.5 Potions Let the mercenary do all the work for you. Llux's guide to warrior swarming v3. Dwarves are normally friendly, so ignore them as well. everquest afk mercenary leveling guide See below for the final bit of the guide. They hit a lot harder and have a lot of HP, so if you have trouble go back to spiders and other critters until 76-77. Your tank merc can solo any reds from levels 1-60. What that means is he just won't do anything. There are four types of Mercs to choose from: Healing, Tanking, Rogue or a Wizard mercs. Thank you! The mobs have too many HP, hit too hard, and don't give up enough exp. at 17 or if you came out here from CR at 18ish, a little south of the rats/snakes and kill gnolls. Your Mercenary can come in two skill levels Skill Levels Apprentice - on par with single group geared players, on spells and abilities that have a rank, it will have rank 1. Is there a decent leveling guide for EQ someplace? 1-120 - Reddit IF YOU'RE NOT BRAND NEW AND KNOW WHAT YOU'RE DOING/NEW PLAYERS AFTER YOU FINISH MINES: 1-(14-18) Crescent Reach (You zone out of Mines and are automatically transported here. BEST (78-83): Ashengate, Reliquary of the Scale (PoK>Blightfire>Goru'Kar>Sunderock Springs>Direwind Cliffs>Ashengate) - I want to make it clear that the run out here is nuts. The orcs hit a little harder and stun more and as you push back, there are higher level drakkin. Cooling Chamber does have a lot of undead in it for Paladins and Clerics. Reactive: Your merc will react better depending on the situation. They are all undead. It's accessible at level 75, so you can have J5 mercs 10 levels early. If you have that key from earlier or a rogue to pick the lock, go inside that building. A: When you shroud the mercenary is suspended, when you have enough money to pay for the mercenary you may unsuspend him. Once you are 75, start murdering Giants. Your toons are going to get attacked and hit. You never have to upgrade your Mercenary, he will level with you. I hope this just expands on his already awesome work. A NOTE ON GEAR: If you do not go through the Mines and get your tutorial set, I recommend spending any money you can get your hands on for some Simple or Rough Defiant gear. Aggressive: If you or any group member is attacked, your merc will attack. Fun times. everquest afk mercenary leveling guide - Acting-jobs.net Currently, most returning players are forced to molo (solo with a merc) from level 1 to 80+. Not much changes between 'minor' expansions in each leveling guide and you'll notice that the biggest change between leveling guides is Seeds of Destruction. Playing live has a few benefits.
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